Home Gaming Stoneshard “Way Forward” Progress Update

Stoneshard “Way Forward” Progress Update

Ink Stains Video games, the crew behind the difficult turn-based RPG Stoneshard, is currently working on the “Means Ahead” early entry replace for the sport. This replace is anticipated to go reside in just a few months, introducing a large enemy AI rework and a brand new dungeon technology system. Right here’s what you possibly can count on:

Howdy everybody!

On this devlog we’d prefer to share our progress on the “Means Ahead” replace. Will probably be launched in the long run of summer season or at first of autumn and would be the largest and essentially the most complicated replace we’ve delivered to date – it should embrace a large rework of the AI and dungeon technology.

The massive period of time required to develop this replace is linked to a big variety of techniques, intently linked to the rework. Even when these techniques will solely be totally applied at a later date, they already require a correct basis which we have now to put down. Moreover, AI rework itself requires numerous testing and tweaking, so it’s exhausting to foretell the precise period of time wanted to attain acceptable outcomes.

Nevertheless, this rework is important to lastly begin including not simply amount to the sport, but additionally high quality. It’ll permit us to experiment with the behaviour of various enemy factions, add new enemy sorts, and introduce distinctive skills to the present enemies. Optimistically, a few of the new enemy sorts can be added with the “Means Ahead” replace.

In the intervening time the fundamental construction of our new AI remains to be being conceptualized and prototyped, however we are able to already share the record of targets we plan to achieve:

  • Create a extra complicated ecosystem. This may embrace the handbook tweaking of the relations between completely different animal sorts as an alternative of crudely splitting them relying on their ration. We plan so as to add some particular behaviour patterns as nicely. As an illustration, deer will flee from loud noises (as an alternative of working in direction of them), carnivores can be territorial (which is able to permit avoiding their aggression for those who make a well timed retreat from their territory). There can even be a herd/pack simulation added amongst different issues.
  • Enhance pathfinding and positioning. Within the present model of the sport mobs merely comply with the shortest path to their enemy. We’d like to provide them a capability to stroll round traps and harmful AoE zones when it’s attainable, keep away from tiles with strong objects behind them if the participant makes an lively use of Knockback, and preserve their distance when utilizing magic or ranged weaponry.
  • Add a extra context-dependent system for utilizing skills as an alternative of the present system, which is predicated on probability and only one or two situations per motion.
  • Grant enemies some further choices: retreat or swap positions in sure conditions, name allies for assist, correctly react to arrow fireplace and spells, accurately prioritize targets.
  • Introduce a extra clear consciousness system, which is able to develop into a foundation for the upcoming stealth system.
  • Rework the NPC system, which is able to permit including random NPC encounters to the sport, making the exploration rather more assorted.

The range side additionally pertains to the dungeon technology rework. The present dungeons are nothing various dozen sq. rooms, linked with an internet of hallways. We’re presently engaged on including numerous distinctive rooms to the dungeon generator, eradicating the obligatory hallways in sure conditions, in addition to making an attempt out completely different approaches for producing completely different dungeon sorts.

As soon as we obtain all this, we’ll be capable to begin introducing new dungeon sorts to the sport, populating them with new enemies (the product of the reworked AI), which in flip means the start of the long-awaited growth of the sport’s world.

We’ve already completed engaged on the prototype for the up to date dungeon technology. We’re happy with the outcome, so it’s presently being added to the sport. Nonetheless, it should take fairly some time to totally flesh the system out, so for now listed below are some ideas for the brand new rooms which we plan so as to add to the sport[…]

That’s all for now, thanks to your consideration.
See you in just a few weeks!

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